Commit 67cd0d44 authored by Lioncache's avatar Lioncache

CAtomicBeta: Make skBombLocators an internal array

Like with CAtomicAlpha, we can also fully hide this array from external
view by making it internally linked.
parent abe8b951
#include "Runtime/MP1/World/CAtomicBeta.hpp"
#include <array>
#include "Runtime/CSimplePool.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
......@@ -9,7 +11,11 @@
#include "Runtime/World/CPlayer.hpp"
namespace urde::MP1 {
const std::string_view CAtomicBeta::skBombLocators[3] = {"bomb2_LCTR"sv, "bomb3_LCTR"sv, "bomb4_LCTR"sv};
constexpr std::array skBombLocators{
"bomb2_LCTR"sv,
"bomb3_LCTR"sv,
"bomb4_LCTR"sv,
};
CAtomicBeta::CAtomicBeta(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const CActorParameters& actParms, const CPatternedInfo& pInfo,
......@@ -43,7 +49,7 @@ CAtomicBeta::CAtomicBeta(TUniqueId uid, std::string_view name, const CEntityInfo
void CAtomicBeta::CreateBeams(CStateManager& mgr) {
const SElectricBeamInfo beamInfo{x600_electricWeapon, 50.f, x634_beamRadius, 10.f, x62c_beamParticle, x630_, x638_};
for (u32 i = 0; i < kBombCount; ++i) {
for (size_t i = 0; i < kBombCount; ++i) {
x568_projectileIds.push_back(mgr.AllocateUniqueId());
mgr.AddObject(new CElectricBeamProjectile(x608_, EWeaponType::AI, beamInfo, {}, EMaterialTypes::Character,
x610_projectileDamage, x568_projectileIds[i], GetAreaIdAlways(),
......@@ -52,17 +58,19 @@ void CAtomicBeta::CreateBeams(CStateManager& mgr) {
}
void CAtomicBeta::UpdateBeams(CStateManager& mgr, bool fireBeam) {
if (x574_beamFired == fireBeam)
if (x574_beamFired == fireBeam) {
return;
}
for (u32 i = 0; i < kBombCount; ++i) {
for (size_t i = 0; i < kBombCount; ++i) {
//zeus::CTransform xf = GetTransform() * GetScaledLocatorTransform(skBombLocators[i]);
//zeus::CTransform newXf = zeus::lookAt(xf.origin, xf.origin + xf.basis[1], zeus::skUp);
if (CElectricBeamProjectile* proj = static_cast<CElectricBeamProjectile*>(mgr.ObjectById(x568_projectileIds[i]))) {
if (fireBeam)
if (auto* const proj = static_cast<CElectricBeamProjectile*>(mgr.ObjectById(x568_projectileIds[i]))) {
if (fireBeam) {
proj->Fire(GetTransform() * GetScaledLocatorTransform(skBombLocators[i]), mgr, false);
else
} else {
proj->ResetBeam(mgr, false);
}
}
}
x574_beamFired = fireBeam;
......@@ -127,11 +135,13 @@ void CAtomicBeta::Think(float dt, CStateManager& mgr) {
UpdateOrCreateEmitter(x64c_, x644_, GetTranslation(), 96 / 127.f);
}
for (u32 i = 0; i < kBombCount; ++i) {
if (CElectricBeamProjectile* proj = static_cast<CElectricBeamProjectile*>(mgr.ObjectById(x568_projectileIds[i]))) {
if (!proj->GetActive())
for (size_t i = 0; i < kBombCount; ++i) {
if (auto* const proj = static_cast<CElectricBeamProjectile*>(mgr.ObjectById(x568_projectileIds[i]))) {
if (!proj->GetActive()) {
continue;
zeus::CTransform xf = GetTransform() * GetScaledLocatorTransform(skBombLocators[i]);
}
const zeus::CTransform xf = GetTransform() * GetScaledLocatorTransform(skBombLocators[i]);
proj->UpdateFx(zeus::lookAt(xf.origin, xf.origin + xf.basis[1], zeus::skUp), dt, mgr);
}
}
......
......@@ -13,7 +13,6 @@ class CWeaponDescription;
namespace urde::MP1 {
class CAtomicBeta final : public CPatterned {
static const std::string_view skBombLocators[3];
static constexpr u32 kBombCount = 3;
rstl::reserved_vector<TUniqueId, kBombCount> x568_projectileIds;
bool x574_beamFired = false;
......
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