A local diffing tool for decompilation projects
Updated 2024-03-18 21:56:57 -07:00
A decompilation of Metroid Prime brought to you by fans of the series.
Updated 2024-03-18 17:07:06 -07:00
Project template for decomp-toolkit
Updated 2024-03-14 16:18:01 -07:00
Rust tools for PowerPC 750CL
Updated 2024-03-13 23:55:08 -07:00
A GameCube & Wii decompilation toolkit
Updated 2024-03-13 17:31:42 -07:00
CodeWarrior C++ symbol demangler
Updated 2024-03-13 16:34:46 -07:00
Rust crate for reading GameCube and Wii disc images
Updated 2024-02-26 18:21:28 -08:00
Quick-and-dirty wrapper that tries to run 32-bit Windows command-line executables on Linux
Updated 2024-02-11 09:40:39 -08:00
An api for storing and retrieving decomp project progress 🐸
Updated 2023-12-18 01:49:51 -08:00
Data interchange, editor suite, and runtime re-implementations for games by Retro Studios
Updated 2023-12-15 14:53:15 -08:00
A source-level GameCube & Wii compatibility layer
Updated 2023-12-15 14:35:32 -08:00
Optimized geometry and math classes
Updated 2023-12-15 14:29:01 -08:00
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Updated 2023-10-22 17:13:04 -07:00
LZ👌 – MIT licensed C++ implementation of LZO compression/decompression algorithm
Updated 2023-10-22 08:29:08 -07:00
MIDI and SFX sequencer, designed for compatibility with MusyX audio groups
Updated 2023-09-20 10:59:52 -07:00
UTF-8 to Shift JIS wrapper for old 32-bit Windows compilers.
Updated 2023-09-18 18:59:40 -07:00
General-purpose streaming I/O framework
Updated 2023-05-29 08:09:52 -07:00
Simple Directmedia Layer
Updated 2023-05-27 08:37:31 -07:00
Modding tools and editor suite for the Metroid Prime series
Updated 2023-05-21 10:39:01 -07:00
Rust bindings for rabbitizer MIPS disassembler
Updated 2022-09-11 10:50:31 -07:00